eSports
As eSports continues its rapid growth in popularity, the potential for gambling-related harm grows too. We educate and empower players, management teams and the wider eSports audience to avoid the risks and dangers of problem gambling.
As eSports continues its rapid growth in popularity, the potential for gambling-related harm grows too. We educate and empower players, management teams and the wider eSports audience to avoid the risks and dangers of problem gambling.
One in six young gamers in Great Britain have taken money from their parents without permission to buy loot boxes.
Royal Society for Public Health, 2020
80% of children aged 8-11 play online games in the UK.
OFCOM, 2021